skip navigation
Game Plague Forums
Not a member? ( Register )
User Name: Password:
TCOK 1.1 Beta Testing - Showing Replies by Darih
Pages: [1] -
KaBob799
06/09/13 10:44 pmFilter

Dual Master


Awards:

Group: Admin
Posts: 1032
I've been working on this project in my free time ever since I got Game Maker: Studio in December and it's finally time to publically reveal it! TCOK 1.1 is a small update to the Game Fortress classic, the main differences you will notice is that the game now supports widescreen play and each level now has a checkpoint so you don't have to redo the entire level if you die near the end. There is 1 checkpoint per level and they are usually in the first half. You wont need to seek them out though, they are invisible and are impossible to pass by without activating. This demo also has support for xinput based gamepads, such as the 360 and PS3 controllers. Anyway, I need people to play through the game and send me picture and descriptions of any crashes or glitches that you see. I'm mostly looking for issues that didn't exist in the older version but if you aren't sure post it anyway. Known Issues: Gamepad support is incomplete Pop up messages exit fullscreen mode A couple levels are laggy http://files.64digits.com/KaBob799/tcok_beta9.zip

------------
Showing Replies by Darih - Return to Full Replies
Darih
06/10/13 12:31 pmFilter - Reply #1

Dualer


Awards:

Group: Member
Posts: 226
Niiice! :P I've played the YoyoGames Version one of this days, and thought it had a lot of potential. :P Assuming TCOK stands for The Curse of Kaumaha xD

------------
::::: My Fakemon Thread! {NEW STUFF ADDED 07/06/2013!!} ::::: My DeviantArt Page ::::: My Custom Moves Thread! ::::: My Custom Abilities Thread! ::::: Image :::::
Pages: [1] -